The Parted Cells
Every cell remembers its wins. When a win leaves the board, each cell it stood on is tripled: x3 after its first win, then x9, x27, x81, x243, x729 and at most x2,187. A win is multiplied by the sum of the multipliers on the cells under its symbols. In the base game the cells are cleared before every spin; in the free spins they are kept for the whole round.
The East Wind
When the board has stopped paying, every East Wind blows along its row: the pay symbols of the row and the Wind leave the board, all six cells of the row are tripled, and the cascade goes on.
Pharaoh's Chariot
When the board has stopped paying and no East Wind stands, the sea falls on every Chariot: in the base game on the Chariot and the four cells beside it, in the free spins on its whole row and reel. The pay symbols there and the Chariot leave the board, every cell there is tripled, and the cascade goes on.
Miriam's Timbrel
After a win, now and then Miriam's timbrel rings over the cell with the highest multiplier, and its multiplier is copied onto the 4 cells beside it (8 in the free spins) wherever theirs is lower.
The Crossing
Three or four Pillars of Fire start THE CROSSING with 10 or 12 free spins, and each Pillar dries its reel: all six cells of that reel open the round at x3. Five or six Pillars start DRY GROUND with 15 or 20 free spins, every cell at x3 from the start. The cells stay from spin to spin, and 3, 4, 5 or 6 Pillars at the end of a free spin add 4, 6, 8 or 10 spins.
The Tablets
Land only during free spins. At the end of a free spin every Tablet adds 2 free spins and fills a slot of the round's two tablets: the first raises every cell to at least x3, the second raises every cell to at least x9 and the round becomes DRY GROUND.
Cloud and Fire
A buy for 120x your bet: one spin that lands 2, 3, 4 or 5 Pillars of Fire. Most of these spins start THE CROSSING, now and then 5 Pillars start DRY GROUND, and sometimes only 2 Pillars land: then no round starts and only that spin's own wins count.
Evening and Storm Wind
Switched on from the BONUS menu, one at a time, for every spin. EVENING WIND (2x your bet) starts THE CROSSING and DRY GROUND about 3 times as often, STORM WIND (10x) about 20 times as often. The pays, the cells and the East Wind work as in the base game.