Toad Bandsman
The Wild, on all five reels. Every Toad carries a multiplier, x2 to x50 in the base game. When two or more Toads take part in the same line win, their multipliers are added together and the line is paid once at that total. Five Toads along a line pay as five Golden Trombones.
Jamboree
Three or four Gramophones start JAMBOREE with 10 or 12 free spins. Every Toad that lands joins the band and stays for the rest of the round with its multiplier (x2 to x25 when it lands). Before every spin each Toad in the band hops to one of the cells around it, and when two Toads hop onto the same cell they become one Toad, their multipliers added together, up to x100. Every Gramophone that lands adds one more spin.
Grand Finale
All five Gramophones in one base game spin start the GRAND FINALE with 15 free spins. The five Gramophones become five Toads on their own cells, each with x5, x10, x25 or x50, and every Toad that lands during the round carries x5 or more. The band, the hop and joining up work as in JAMBOREE. It cannot be bought.
Big Band
A JAMBOREE with big Toads from the first spin: every Toad that lands carries x5, x10, x25 or x50. Only available as a buy, for 300x your bet.
Mystery
A buy for 115x your bet: one spin whose Gramophones drop in reel by reel. Most of these spins land 3 or 4 and start JAMBOREE, now and then the round they start is a BIG BAND, and sometimes only 2 Gramophones land: then no round starts and only that spin's own line wins count.
Super Spins
Switched on from the BONUS menu, one at a time, for every spin. TUNE UP (2x) starts JAMBOREE and the GRAND FINALE about 2.5 times as often, FULL SWING (10x) about 14 times as often. SOLO (20x) lands at least 4 Toads with x2 to x50, SHOWSTOPPER (150x) at least 5 Toads with x10 to x50, and those Toads stay and hop for 2 more spins.